摄影项目Autumn Grass in Nara
NARA, AUTUMN GRASS · November 2025
摄影项目Maples at Tōfuku-ji
TŌFUKU-JI MAPLES · November 2025
摄影项目Tokyo Haneda Airport
TOKYO HANEDA AIRPORT · February 2026
摄影项目Palace of Aircraft Manufacturers
PALACE OF AIRCRAFT MANUFACTURERS · Tashkent
摄影项目Tashkent Metro
TASHKENT METRO · March 2026
摄影项目Sensō-ji, Asakusa
SENSŌ-JI, ASAKUSA · April 2025
摄影项目Early Summer in Uji
UJI, EARLY SUMMER · June 2024
摄影项目Sky and Rail
SKY AND RAIL · March 2025
摄影项目Xiamen Botanical Garden
XIAMEN BOTANICAL GARDEN · March 2025
摄影项目Sunrise over Xiamen
SUNRISE OVER XIAMEN · March 2025
摄影项目Central Asia on Film
CENTRAL ASIA ON FILM · March 2026
摄影项目Almaty Mountains on Film
ALMATY, SNOW ON FILM · March 2026
摄影项目Winter Coast and Snow on Film
WINTER COAST & SNOW · February 2026
摄影项目Film Notes: Mountains, Sea and Travel
MINOLTA, FILM NOTES · Film Notes
摄影项目Walking the Xiamen Coast
XIAMEN, ALONG THE COAST · February 2024
摄影项目Hong Kong: Harbour and Hills
HONG KONG, HARBOUR & HILLS · February 2024
摄影项目Hong Kong: Between the Streets
HONG KONG, BETWEEN STREETS · February 2024
摄影项目Osaka: Castle and Night
OSAKA, CASTLE & NIGHT · April 2024
摄影项目Kansai: Along the Cherry Blossoms
KANSAI, CHERRY BLOSSOMS · April 2024
摄影项目Quanzhou: Stone Walls and Halls
QUANZHOU, STONE & HALLS · September 2025

Mech Warzone
Manage three bodies and their limited resources; let exploration change the answer to each fight.

Burger Guardian
Rebuild the restaurant while producing burgers as ammunition; let each reward reshape the next defence.

Bluebird Dream
Make time a limited action budget, and turn each failed attempt into knowledge for the next.

Unity 2D Platform Jump Practice Demo
An introductory prototype that links input, physics, animation and level devices.
Resident Evil 2 Remake
Dual Narratives & Multiple Playthroughs
How Resident Evil 2 uses police station topology and scarce resources to balance replay tension with world consistency.
Endfield / Final Fantasy VII / Xenoblade Chronicles 3
From Controlling a Character to Orchestrating a Party
Comparing Endfield, FF7R, and Xenoblade 3 on how real-time command RPGs orchestrate player control, pacing, and party synergy.
Final Fantasy VII · 1997
The Temporal Order of ATB
How the 1997 classic turned continuous time into asynchronous action opportunities through menus, Materia, and Limit Breaks.
Final Fantasy VII Remake
ATB Combat Resource System
Deconstructing the modern ATB loop: generating command budget through basic attacks while coordinating Stagger windows and party switches.

Photography, moving image and game design are different ways of approaching the same world.
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